Garland
- HP: 106
- Gil: 250
- Exp: 130
- Atk: 15
- Def: 10
- MDef: 64
- Strong Against: None
- Weak Against: None
A former knight of
Cornelia,
Garland turned evil and kidnapped
the
princess and stole the mystic
Lute from the Castle as part of his
schemes to gain more power. Around level 3 you should be able to defeat
him without much difficulty. Have all of your physical fighters
(including Red Mages) attack and Black Mages cast Fire1 or Bolt1. White
Mages should heal when necessary and attack otherwise. Defeat him to
rescue the princess, get the Lute, and have the bridge repaired so you
can leave the kingdom.
[edit] Pirate
- HP: 6
- Gil: 40
- Exp: 40
- Atk: 8
- Def: 0
- MDef: 15
- Strong Against: None
- Weak Against: None
Nine of
Bikke's lackey's protect him in the
town of
Pravoka. They are pathetically weak,
and even a Mage can kill them in one hit. Just don't be surprised by
the fight and go into it with your HP too low. You shouldn't even need
to use magic for this one. Afterwards Bikke gives you his ship and you
can reach
Mt. Duergar and
Elfheim.
[edit] Piscodemon
- Original Name: Wizard
- HP: 84
- Gil: 300
- Exp: 276
- Atk: 30
- Def: 16
- MDef: 98
- Strong Against: Ice, Fire, Confusion, Paralysis
- Weak Against: None
Not really a boss, but a preset fight in front of the treasure chest
with the
Crown in the third basement of the
Marsh Cave. You will have to
fight between two and four of them. Make sure you heal before hand, as
chances are the trek through the cave has taken a lot out of you. Shield
your characters (Invs helps too). Concentrate your attacks on one of
the demons at a time and keep your HP up. A single hit from them can
take up to 100HP,
so make sure you are healing constantly. Starting in the third level of
the Terra Cave, Piscodemons will be a
random encounter.
- HP: 168
- Gil: 2000
- Exp: 2250
- Atk: 26
- Def: 40
- MDef: 170
- Strong Against: None
- Weak Against: Silence
Astos is the king of dark elves
who stormed the castle of
Elfheim five years before the Light
Warriors began their quest. Astos cursed the
Elf Prince with a never-ending
sleep and stole everything in the treasury that wasn't locked with the
Mystic Key. He is disguised as a king who is hiding somewhere near
Elfheim, possibly in the creepy
Western Keep. He appares as a human
originally, but when you give him the
Crown (from the
Marsh Cave), he'll transform into
his dark elf form and you will have to battle him. For the love of God,
heal and save your game before fighting him. He is very strong and if
you lose without saving first you'll have to redo the Marsh Cave. You
can find the
Crown on the third floor of the
Marsh Cave. Keep your HP up, use Shield often, and continually use Saber
on one attacker. He often starts the fight out with an instant death
spell, so you may lose a random character if you're not lucky. After
defeating him, you'll get the
Crystal Eye. Return it to
Matoya for the
Jolt Tonic, which will awake the Elf
Prince and get you the
Mystic Key. The
Mystic Key can unlock some doors
like the ones on the third floor of the Marsh Cave, Cornelia Castle, Mt.
Duergar and the Chaos Shrine. If you kill him, there is a chance of you
getting a certain mythrile weapon.
[edit] Vampire
- HP: 156
- Gil: 2000
- Exp: 1200
- Atk: 76
- Def: 24
- MDef: 75
- Strong Against: Quake, Ice, Death, Confusion, Paralysis
- Weak Against: Fire, Dia
He resides in the third level of the
Terra Cave, and originally is blamed
for the rotting of the Earth. He is strong, but it's actually harder to
get through the Cave than it is to beat him; just heal before the
fight. He is actually very easy to kill since he is weak against both
Dia spells and Fire. Have your Mages cast magic while your fighters
attack him. He'll go down in a round or too, leaving you the
Star Ruby. Walk back out of the
cave, through the
Titan's Cave, to the
Sage's Cave to get the
Earth Rod. Then walk all the way
back to the Vampire's room and go through the rear door to continue on
through the Cave. In the
Tower of Mirage and
Temple of Chaos, the Vampire will
be a random encounter.
[edit] Lich 1
- HP: 800
- Gil: 3000
- Exp: 2200
- Atk: 40
- Def: 40
- MDef: 120
- Strong Against: Ice, Death, Confusion, Paralysis
- Weak Against: Fire, Dia, Diara, Firaga
The Lich is the true source of rotting Earth, The
Lich is in the fifth basement of
the
Terra Cave, which can only be
accessed after getting the Earth Rod from Sarda. He is strong, but not
too bad since he is weak against Fire and Dia spells. When the White
Mage isn't healing, have her use Dia. The Red and Black Mages should
cast Fire3 after using Saber on one of the phyiscal attackers at least
twice. Keep using Shield as well and Lich shouldn't be too much of a
problem. After defeating him you can restore the Earth Crystal and get
the
canoe from the Sages at
Crescent Lake.
[edit] Evil Eye
- Original Name: Eye
- HP: 162
- Gil: 3225
- Exp: 3225
- Atk: 30
- Def: 30
- MDef: 92
- Strong Against: Quake
- Weak Against: None
Guardian of the
Levistone in the
Ice Cavern, but like the last two
bosses, the challenge is in getting to it more than it is in beating it.
It doesn't have any real weakness, so just hit him with your strongest
weapons and spells while casting Shield and Cures. After defeating it
you have to walk out of the Ice Cavern and survive a river ride back to
your ship. You might want to use a shelter after getting out of the
Cavern in case the river enemies kill you. After you get back to your
ship, sail to the
Lykon Desert (south of
Crescent Lake) and use the stone to
get your Airship. The Evil Eye is a random encounter in the
Flying Fortress.
[edit] Dragon Zombie
- Original Name: Zombie Dragon
- HP: 268
- Gil: 999
- Exp: 2331
- Atk: 56
- Def: 30
- MDef: 135
- Strong Against: Quake, Ice, Death, Confusion, Paralysis
- Weak Against: Fire, Dia
At the end of the
Citadel of Trials you will be
attacked by one or two of these dragons when you try to sit on the
throne. Like all undead, they can be killed with Dia and Fire spells as
well as physical attacks. Just heal before hand and you shouldn't have a
problem. After killing them, sit on the throne to return to the
entrance of the Citadel and then head back to
Bahamut for your class change. The
Dragon Zombies are a random encounter in the
Temple of Chaos.
[edit] Red Dragon
- HP: 248
- Gil: 4000
- Exp: 2904
- Atk: 75
- Def: 30
- MDef: 200
- Strong Against: Quake, Fire
- Weak Against: None
Guardian of the
Fire Armor in the lowest level of
Mt. Gulg, and very, very strong. Get
to it by going to the west when you get to the fifth basement of the
volcano (it's the room where the stairs are in the center and there are
rooms in all eight directions). Sadly, it is not weak against ice, so
you'll have to rely on physical attacks. Keep your HP high since it can
hit for a lot of damage and attack everyone at once. You don't want
anyone dying before you get to
Marilith.
The Red Dragon is a random encounter on the Fire Floor of the
Temple of Chaos.
[edit] Marilith 1
- Original Name: Kary
- HP: 1200
- Gil: 3000
- Exp: 2475
- Atk: 40
- Def: 50
- MDef: 183
- Strong Against: Bolt, Ice, Fire
- Weak Against: Paralysis
The second Fiend,
Marilith resides on the lowest
level of
Mt. Gulg. Her room is directly south
of where you fought the
Red
Dragon (so the southwest room). Protect your party with NulFire
immediately then work on using Shield and Saber. Keep your HP high as
usual while attacking with physical hits and Ice magic. After she dies
you can restore the Fire Crystal and warp out of the volcano.
[edit] Kraken 1
- HP: 1600
- Gil: 5000
- Exp: 4245
- Atk: 50
- Def: 60
- MDef: 160
- Strong Against: Quake, Fire
- Weak Against: Bolt, Ice
On the lowest level of the
Sunken Shrine is the third Fiend,
the
Kraken. Make sure you go through
the upper floor first to get all of the treasure, then leave the Shrine,
save, and go through the lower floors. Kraken is significantly stronger
than Lich or Marilith, but is weak against Bolt magic. Use the same
technique as you did with the other two Fiends: keep your HP up, use
Shield on everyone, and Saber on a fighter. After he's gone, restore the
Water Crystal and get out of the Shrine.
[edit] Blue Dragon
- HP: 454
- Gil: 2000
- Exp: 3274
- Atk: 92
- Def: 20
- MDef: 200
- Strong Against: Quake, Bolt
- Weak Against: None
Guardian of the warp room on the third floor of the
Tower of Mirage, the Blue Dragon is
actually quite easy. Just hit it with physical attacks until it dies,
though you may need to heal after the fight. Once it's gone, you can
warp to the
Flying Fortress (if you have the
Warp Cube). The Blue Dragon is a
random encounter in the
Temple of Chaos.
[edit] Warmech
- HP: 2000
- Gil: 32,000
- Exp: 32,000
- Atk: 128
- Def: 80
- MDef: 200
- Strong Against: Quake, Bolt, Death, Ice, Fire, Paralysis,
Confusion
- Weak Against: None
The secret boss, and the predecessor to the WEAPONs found in the
later
Final Fantasy games, Death Machine is a pain in many ways.
First of all, he is only found on the top floor of the
Flying Fortress, where he is a rare
random encounter. To fight him just keep walking back and forth on the
bridge until he shows up. He is stronger than any enemy, including
Tiamat.
Keep your HP up, use Shield and Invs a lot, and Saber a Knight at least
four times and cast Haste. Keep hitting it, restoring and reviving as
necessary, and use Flare if you have a Black Wizard. Eventually it dies
and you get a huge load of Exp and Gil (32,000Gil
and 32,000Exp).
That's it. You may want to kill Tiamat first, leave and save your game,
then return to fight Death Machine.
[edit] Tiamat 1
- HP: 2000
- Gil: 6000
- Exp: 5496
- Atk: 49
- Def: 80
- MDef: 200
- Strong Against: Quake, Bolt, Fire, Ice
- Weak Against: Break
The last Fiend,
Tiamat is located on the top floor
of the
Flying Fortress. He is strong
against all elemental spells, so concentrate on using Saber on your
Knight. Also use Shield, NulBolt, and Invs as necessary. He has a lot of
HP but goes down quickly against a boosted Knight. Theoretically, he
can be killed with the Break spell, but the chance of it actually
working is so low you'll kill him in fewer rounds with standard attacks.
After you restore the Wind Crystal, you can go back in time from the
Temple of Chaos.
[edit] Death Eye
- Original Name: Phantom
- HP: 360
- Gil: 1
- Exp: 1
- Atk: 120
- Def: 60
- MDef: 160
- Strong Against: Quake, Ice, Death, Confusion, Paralysis
- Weak Against: Fire, Dia
A joke of a boss, the Death Eye guards the entrance to the basement
of the
Temple of Chaos. Hit him
repeatedly, and with any luck he won't even have a chance to attack.
[edit] Lich 2
- HP: 1000
- Gil: 1
- Exp: 2000
- Atk: 50
- Def: 50
- MDef: 140
- Strong Against: Ice, Death, Confusion, Paralysis
- Weak Against: Fire, Dia
Located at the end of the first basement (the Earth Floor) of the
Temple of Chaos, Lich returns and
is stronger than before. Besides more HP, he can now cast Flare, so get
ready to heal. As before, use Fire and Dia spells along with a Saber'ed
Knight's attack to kill him quickly.
[edit] Marilith 2
- Original Name: Kary
- HP: 1400
- Gil: 1
- Exp: 2000
- Atk: 60
- Def: 60
- MDef: 183
- Strong Against: Bolt, Ice, Fire
- Weak Against: None
At the end of the second basement (Fire Floor) of the
Temple of Chaos, Marilith returns,
and is basically the same as before, except with more HP. The only
difference is that she is now nearly immune to all magic, including Ice,
so you'll have to rely on physical attacks.
[edit] Kraken 2
- HP: 1800
- Gil: 1
- Exp: 2000
- Atk: 70
- Def: 70
- MDef: 200
- Strong Against: Quake, Fire
- Weak Against: None
Not surprisingly, Kraken is waiting at the end of the third basement
(Water Floor) of the
Temple of Chaos. Like
Marilith
and
Lich,
he is the same as before except resistant to all magic and has more HP.
Again, just use physical attacks to kill him quickly.
[edit] Tiamat 2
- HP: 2200
- Gil: 1
- Exp: 2000
- Atk: 75
- Def: 90
- MDef: 200
- Strong Against: Quake, Bolt, Fire, Ice
- Weak Against: None
Yep, he's back as well and predictably in the fourth basement (Wind
Floor) of the
Temple of Chaos. Same old, same old
- except that he is resistant to Break now, so don't bother trying. Use
physical attacks (and make sure you get the
Masamune before fighting him). Once
he's gone your path to
Chaos
is clear.
- HP: 20,000
- Gil: 0
- Exp: 0
- Atk: 100
- Def: 100
- MDef: 200
- Strong Against: Every spell in the game
- Weak Against: None
Chaos is an evil demonic abomination created 2,000 years
before Lukin's prophecy by the four fiends
using
Garland's body, who in turn were
sent to the present by him, thus creating a time loop paradox. Defeat
him in the lowest floor of the
Temple of Chaos to break the loop
by killing him before he can create the loop. You should have a few
Phoenix Down potions or purchase the "Life" spell for your white mage to
help you. Don't waste your turns by casting spells on him because he is
immune to every spell in the game. He is very difficult to defeat, so
make sure you heal your team a lot. /Strong is an understatement - he
can hit all four characters with elemental damage, has a powerful
physical attack, and can use Cure4 (though only once). All you can do is
outlast him by using Shield2 every chance you get, reviving your
characters, and keep all three Nul barriers up. Once he's dead the game
will end.
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